Developing educational add ons for Bambujaya

Bambujaya is a new private primary school that is planned to open later in 2019. Not like Liger, ISPP or Northbridge, Bambujaya targeted on middle-class families who want to send their kids to a school with a better atmosphere, teacher, and curriculum. The school is based on the Cambodian curriculum, but incorporate more STEM and challenging activities that supplement with the lesson to enhance student comprehension, collaboration, and creativity. The school hired leaders from the Liger to be the inventor for the add-on content. I was chosen to be one of the consultants to develop the add-on for the grade 2 books. I was happy, however, I know that it going to be different from the previous projects. This was a real work, I got clients expectation and due date, then I have to bring the best quality add-ons for them with no accuses. A quality add-on needs to have a clear learning objective, a unique cross-curriculum program, and useful resources.

 

Example of an add-on I wrote for grade 2 mathematics on a topic of Multiplication:

Name: Multiplication Olympics Competition

Duration: 40 – 60 minutes

Learning Objective: Students will apply their multiplication skill to solve various levels of multiplication activities in a competitive and time-constrained activity.

Description:

 

For this activity to work, it requires a lot of plannings from the teacher and many resources. But, besides that part, this activity is one of the most exciting, interacting, and hands-on activity of all the previous activities that had been created.

Preparation:

This activity is similar to a relay race, therefore, the number of activities that teacher will need a plan is the same as the number of students in each group.

 

The activity:

Students will be put into teams, and each team will be given a baton. The baton determines when a student can start their activity; they can only start when they have the baton. Within each team, every student will be assigned a number. Students who are assigned number one will get the baton and do the first activity. Once they are finished, they will pass the baton their teammate who will be doing the second activity. Students will complete their own activity and pass on the baton to their teammates until everyone on the team has done their activity. The fastest team to have every member complete their activity wins.

 

Note: Because of the requirement of hard work from students in doing this activity, the winning team deserves something. The teacher can award them with small gifts like candy or a pencil to motivate them. By giving the gifts to the winner, students may learn to understand the reality of a game, there will be a team that will do better than the others, and know not to get upset about it, but try harder the next time.

Leave a Reply

Your email address will not be published. Required fields are marked *